The simple fact is WoW breaks with the gearing level many players can bring into a 5 man. While everyone posts that these new 5 mans are a great way to teach how to group I am not so sure I believe that. Brute force and ignorance is the tactic for the day. (AE damage and utter ignorance about what the mobs being AEed down actually are.)
If you're a DPSer or healer who's learning the ropes in i200 dungeons with i245 tanks, there really isn't a lot to learn. And if you're a healer there might not even be a lot to keep you awake. With Guthammer's ok tanking gear (mostly i245) you're probably getting a tank you can't out agro on your DPS rotations, a pool of hit pints that is nearly double what the original intended tanks had, and a combination of instance knowledge and chain pulling that isn't a "normal" part of the game. And as I understand it, while not quite equally over geared, running the leveling instances you get groups who out level the place in blue gear that was unimaginable at the time the game came out.
I have also been doing instances as DPS, in 232ish gear and I have found I can still catastrophically over gear an instance. Even in DPS gear I have oodles of HP--close to 30k*--more than enough to tank some hits even in berserker stance. If the tank that overgears the instance, I implement the ignorance part of the DPS rotation, not really caring about agro because its not really a problem. Or I get a tank who's undergeared and unable to hold against the AE--at which point my tanking instincts kick in and I find myself soloing the mob that was just beating on the healer.
Lastly there is very little way to continue communicating with a player you might want to take the time to show tanking tricks, DPS rotations or healing strategies. Without cross server communications in the game while having cross server groups Blizzard is promoting the mind set of 5 people soloing together rather than a real 5 person team. If someone drops group at the end of an instance before I get a chance to finish typing...they are gone.
Looking at the typical 5 man PUG, at leas this late in the game of Wrath, the dungoen finder is of limited use in teaching the right stuff for challenging 5 mans. And I wonder just what the RDF will be like with 85s running instances in a combination of questing/leveling gear, old T10 and some T11. It can't be this comfortable, face rolling, brute force steamrolling of instances that we have now--and Blizzard is now teaching its customers is the normal way to do things.
*Consider that tanking the first tier of dungeons probably requires around 23-24k HP, 1 or even 2 mobs aren't going to be a huge problem with a healer who's paying attention.
PS: WTF with Old Kindom? As a speed run its 2 bosses. As a full clear its about 25 minutes. And I have had party members chain drop it. There is nothing wrong with this instance and Blizzard shouldn't nerf the place. I would be happy to see the deserter debuff go up to 30 minutes though.
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