Gelvon over the Greedy Goblin has a despicable post on how break the social contract of WoW and act like a parasite, leaching time from other players.
He thinks the move is unbeatable by "government regulation" too--but even simple logic gives you a way to eliminate most false positives: the common traits for all queue jumpers is tank leaves before the first boss while having party members from the same server. Odds are low that any random group will have that happening.
Then there are the actions the players themselves can do. If you see someone in your group and has their same server tank leave instantly, vote kick them in 15 minutes (this particularly appeals to me as you get to work them for a while before banishing them before the last boss, and locking them out to that instance out of the RDF) and ignore them.
If you as the tank walking into the group notice that you are replacing a tank before the first boss, see if you can figure out who you bad actor is. Adding them to your ignore list is probably 3 or 4 times more powerful than having any single DPSer do that.
And the last thing you can do against the solo-parasite queuer--which unfortunately also effects the rest of the group--is never queue alone. Grab one other player and go. You will never fall into the hole being left for you by the solo queue jumper.
And never, as the tank, do you have to pull and enable them to get their badges--you can stop until they vote kick you or the drop.
Friday, January 22, 2010
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