There have been many electrons spilled talking about the stat changes coming in Cataclysm. Tobold has a great little post on defense--and points to the fact that the defense cap is a "hidden" requirement for tanks. Considering how important it is--don't get slotted for raids without 540, and lots of group grief under 535 in 5 mans--there is nothing, I repeat nothing in game to teach a tank about the importance of the stat--or even clue you into the fact that it makes you crit immune.
Yes, I think there should be some interesting stats on gear, but when you need to run out of game simulators, or massive amounts of theorycrafting and excel spread sheets from hell to figure out if you want ArP or Haste or whathave you stat, there is something wrong.
An informed player (one who has been informed by the game no less-not outside sources) should be able to identify best or near best gear choices with a little bit of thought--but no longer than the decision cycle that Blizzard imposes in the looting process.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment